This is a project for my University Course, where I had to create a level using Unreal.
Almost everything is made from scratch, although some assets came from various free packs on the Unreal Marketplace.
Models were created in 3DS Max and then textured using Substance Painter.
I took architectural inspiration from Dishonored 1 and 2, using some of the assets on Yannick Gombart's Artstation as references, found here https://www.artstation.com/artwork/eL5nX.
Ashamedly the lightning wall in my project is very clearly influenced by the walls of light in both Dishonored 1 and 2.
A walkabout in the Environment
One of the pieces of the walls I had created, there are 17 variants, with the ends at varying angles of 0°, 22.5° and 45°.
A streetlight, these are dotted alongside the road.